A Game Designer and XR Technologist with a background in 3D Art for games. As someone passionate about creating impactful experiences that have the power to change lives, I am always looking for new opportunities to engage in projects with a human-centered goal.
I spent 3 years of my life in the admissions process for Medical School, until I figured out there were many other ways to help people. Given that, in the near future, I see myself working on games and experiences for or related to the healthcare industry.
I have a BFA in Interactive Design and Game Development - Summa Cum Laude honors from SCAD.
My technical skill set includes Unreal Engine, Autodesk Maya, Blender, Adobe Suite software (Photoshop, Illustrator, Substance Painter and Designer, After Effects, Audition), ToonBoom Harmony, and ProTools.
I have been a passionate gamer since childhood, and I am curious about all the areas in the Game Development and XR worlds.