Bubble Shader | Pops and Bobbers

This project consists of a bubble shader I made inside Unreal Engine 5 for the game Pops and Bobbers, a Global Game Jam 2025 game under the theme 'bubble.'
PROJECT INFO: In this 1v1 game, you can play as Pop or as Bobber. Bobber is a fishman who depends on its bubble to stay alive and safe from Pop's attacks. As you collect more bubbles in the fishbowl, your protective bubble grows. Therefore, the shader material needed to be procedural to afford seamless mesh expansion. I also gave the shader waviness control so the small environment bubbles could be wobblier while the character's big bubble was more stable and less distracting. Furthermore, the Emissive and Opacity/Fresnel controls allowed for more opaque and visible environment bubbles and a see-through, transparent aspect for the character's bubble.