Final Prototype Playthrough
This is a game prototype I made for my introduction to Blueprinting (Core Principles: Game Tech) at SCAD, during my Junior year. This is, of course, a very basic showcase of an idea I had for some time for a game, but the focus here was to develop the Blueprint systems and not to have a polished idea or game. I got most of the art assets from the Unreal Marketplace and Edith Finch collections, although I created some materials here and there, such as the trippy-colorful sphere material in the second phase of the game.